Glim Guides · Engineering

WebGL vs CSS vs Canvas for AI companion animations

Engineering tradeoffs for AI companion motion: CSS, Canvas2D, SVG, and WebGL — performance, polish, and how Glim mixes approaches per creature.

2026-07-22 9 min read For AI product builders

Companion UIs look simple until you pick a renderer. Each stack has a different cost curve.

Tradeoff table

TechProsCons
CSSEasy a11y hooks, low CPU when idle, simple themesHard complex organic motion
SVGCrisp, stylable, great for line creaturesHeavy DOM updates can jank
Canvas2DFlexible particles, predictable draw loopYou own hit-testing & DPR scaling
WebGLRich shaders, silky effectsContext limits, complexity, harder debug

Practical guidance

How Glim approaches it

Glim keeps a shared mind (state, mood, energy) and lets each creature render with the technique that fits its body — instead of forcing every companion through one GPU path. Product teams get a single API without committing the whole app to WebGL.

Performance checklist

  1. Only one RAF loop for all companions.
  2. Destroy instances on route change.
  3. Honor reduced motion.
  4. Measure interaction delay on low-end laptops, not just demo Macs.

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